I play a lot of Indie Games but it's very rare
that one makes a big impression on me, being both great fun to play
and to actually making me think. This is especially true as I really
require a strong theme to my games, I dislike ones based on flashing
lights and abstract ideas, I demand people, personalities, some kind
of reality.
So, last night I came across something
that ticked all of my boxes and more, a beta of a game called Papers,
Please. Now to try and distill why it's so brilliant into a few
words, why I'll be buying it as soon as it comes out and why it's the
only game I've ever bothered opening steam green light for.
You play as a government official at a
border check point and the guts of the game consist of you processing
peoples papers, checking for inconsistencies which would indicate a
forgery. You get paid per person accepted or denied and there is
pressure to process as many people as possible as you need to feed
your family at the end of every day.
As a puzzle game, that's all you'd
really need. I'd happily play something like that to completion as a
nice mind exercise with a fantastic theme but the game isn't content
with that. It goes further.
Here, above any other game I've played
recently, any game full stop, I've found personalities. Husband and
wife trying to get through the checkpoint together, wanted people
attempting to evade detection and the dark specter of human
trafficking seen through eyes helpless to stop it.
Or, the game asks. Are you that
helpless? After all, you make
mistakes every day. Mistakes are so expected in your line of work
that you are permitted to make two without incurring a penalty, what
if say, you could help somebody out by making one of these mistakes.
Who would know. How much is one of these mistakes worth to a
smuggler for example? Is it so wrong to sell it so that you may feed your
family.
And these are the questions you find
yourself asking, all under a time limit, all under the brewing cloud of this
oppressive bureaucracy and terrorist attacks. Who is making the decisions?
This game is addictive, poignant and my
mother could play it. Check it out.
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